Quantum Devil Saga: Avatar Tuner, Vol. 1
Copyright © 2011 by Yu Godai
Originally published in Japan as Kuontamu Debiru Sāga Abatāru Chūnā I by
Hayakawa Publishing Corporation, Tokyo
English translation © 2014 by Kevin Frane and Hayakawa Publishing Corp.
Edited by Elye Alexander and Joseph Reeder
Cover art by Hirotaka Maeda
All rights reserved. No portion of this book
in excess of fair use considerations may be reproduced
or transmitted in any form or by any means without
written permission from the copyright holders.
Published 2014 by
Bento Books, Inc.
Austin, Texas 78732
ISBN-13: 978-1-939326-01-0 (Hardcover)
978-1-939326-00-3 (Paperback)
978-1-939326-02-7 (Kindle)
Library of Congress Control Number: 2014945489
Printed in the United States of America
First edition, July 2014
Quantum Devil Saga
AVATAR TUNER
Vol. 1
Yu Godai
Translated by Kevin Frane
The Territories of the Junkyard
Muladhara, held by the Embryon tribe and led by Serph.
Svadhisthana, Held by the Vanguards tribe and led by Harley Q.
Manipura, held by the Maribel tribe and led by Jinana.
Anahata, held by the Solids tribe and led by Mick the Slug.
Vishuddha, held by the Wolves tribe and led by Canis Volk.
Ajna, held by the Brutes tribe and led by Varin Omega.
Sahasrara, the inviolate territory that holds the Temple, the headquarters of the Church of the Arbiters of Karma.
Part I
The Junkyard
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Afterword
Thank you as always to all of my long-time fans out there, and greetings to any of you first-time readers, as well. I’m Yu Godai, and this is my first publication with Hayakawa Bunko JA.
The way that the publication of Quantum Devil Saga: Avatar Tuner came about was a little different than usual, so first, I’d like to start by talking about how the series began.
It started back in 2000, when Kadokawa Shoten asked if I would like to do the story for a video game. The request had come from Atlus, the makers of the well-known “Megami Tensei” series, and they were looking for someone to write the original story and scenario for a new title related to the series. As a long-time “Megami Tensei” fan myself, I gladly accepted the offer.
What I turned in was a proposal for Digital Devil Saga, which this novel is ultimately based on. Thankfully, they liked the proposal I submitted, and so I wound up temporarily living in Tokyo, having a number of talks with the Atlus team, and gradually refining the project.
Before long, I came to realize that novels and game scenarios were more different than I’d expected. The biggest difference is that, in a game scenario, you need to allow room for the player to impact the story, which is a fundamentally different way of doing things than in novels, where in general, the story unfolds from the main character’s perspective. Ultimately, I needed to work together with Atlus’ own scenario writer if I was going to get things done right. Figuring that elements like worldview, characters, and episodic progression were things both forms had in common, I wrote a story that could be workable as both a game and a novel. In order to establish the world and the setting, to develop a general sense of the story and the main characters, and to get the right atmosphere across, I wrote up the first part of the game (up to about the first boss battle) as a simple, short piece of fiction.
After that, due to a number of reasons, such as not adjusting well to life in Tokyo and declining health, I wound up having to leave the team, but I was able to continue working on what I had been writing (as the initial contract allowed for publication of a novel version of what I wrote).
Ten years went by, and while there were a few snags along the way, I kept plugging away at the manuscript. At several points I was ready to just give up on it. Right up until publication, I would have people asking, “When is the Avatar Tuner novel coming out?” I would see comments online of people wondering if it was really going to come out at all, and it took a while for me to get rid of the guilt that made me feel.
I’ve mainly dealt in fantasy in the past, and as much as I love science fiction, I’m a fantasy person at heart. Still, I do love science fiction as well, and so what you have here is the result of my trying to the best of my ability to make something of that. Volumes 1 and 2 are focused on the characters’ abnormal transformations, but volumes 3, 4, and 5 change things up a lot, so hopefully you’ll have fun reading that far in.
There are probably a number of people out there who picked this book up because they enjoyed the games, and figured it might be fun to give this a read. Still, this is an original novel, not a novelization. While it certainly shares a number of things in common with the games, it might be better to think of this as a novel put together from my own personal ideas for the game backstory.
Also, for those of you who haven’t played the games but like what you’ve read here, I recommend giving the games a try if you get the chance. Kazuma Kaneko put together some really cool character designs, and the games feature a very elaborate game system that’s a lot of fun. I think that they’re some pretty great RPGs.
The original plan had been for this novel to be released through Kadokawa Shoten, but it wound up getting passed along to Fujimi Publishing, and from there to Tokuma Shoten, and in the course of all this back and forth, before I knew it, ten years had passed since I’d started my original work on it. I was just about to give up, figuring that self-publishing was going to be my only real option for releasing it. I cannot thank my editor Mr. Shiozawa at Hayakawa JA or my contact person Ms. Takatsuka enough for the opportunity to publish this novel, and for their guidance in brushing up the manuscript. I’d also like to thank Hirotaka Maeda for the wonderful new artwork that graces these covers.
This volume and the next form the first part in a three-part story, consisting of five volumes. I know this is only the first portion of a longer series, but I really hope that you’ll read it through to the end. Thank you all again.